![]() THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR The above copyright notice and this permission notice shall be included in allĬopies or substantial portions of the Software. To use, copy, modify, merge, publish, distribute, sublicense, and/or sellĬopies of the Software, and to permit persons to whom the Software isįurnished to do so, subject to the following conditions: In the Software without restriction, including without limitation the rights Of this software and associated documentation files (the "Software"), to deal Permission is hereby granted, free of charge, to any person obtaining a copy ![]() There's also this outdated FAQ by dymanoid if it's of any use to anyone. Real Time (Offline or not) honestly just does a lot of what these mods do, and does it better. Real Time (Offline or not) will adapt to the rest, although it's still not strictly "recommended" to use any of them. Hard conflicts will result in malfunction. There are 5 categories of known conflicting mods: ![]() MODS IN DIRECTORIES WITH TEXT NAMES WILL BE SKIPPED FROM COMPATIBILITY CHECKING (BUT MENTIONED IN THE DEBUG CONSOLE). IN ORDER FOR COMPATIBILITY CHECKS TO WORK, THE CONFLICTING MODS HAVE TO BE IN DIRECTORIES NAMED WITH THEIR RESPECTIVE WORKSHOP ID NUMBERS JUST HOW STEAM NAMES THEM. ![]() The mod dynamically applies compatibility patches if it detects that you've enabled mods, that conflict with it without those patches. Compatibilit圜ompatibility patches should now work with this update!
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